While digitizing their older content, the BBC discovered that they have the first recording of a computer playing music. The recording is a good 6 years before IBM had their mainframe play music at Bell Labs in 1957. Check the link to hear Ferranti Mark 1 computer play God Save the King, Baa [...]
Imprint Online, the official student paper for the University of Waterloo, has an article featuring Dr. Karen Collins, a professor who has been studying the symbolic implications of sound, specifically in interactive situations.
Her work began by writing a PhD on the mechanical sounds used in Industrial Music, and now focuses more on how [...]
Fabio73 over at Screw Attack has posted up the sound effects from resident Evil 4. Yep, all of em. It’s 3 zip files of .ogg format SFX, followed by several dialogue snippets. You can find them all here.
Game Trailers managed to get Jonathan Davis from Korn to talk about their recent song for Haze, the upcoming game from Ubisoft.
There’s a nifty little video about the sound design done for the recent Iron Man movie over at Mix magazine.
The Dark Sector Audio Dev team is back, this time with video. The video features some great comparisons of recorded vegetable beating to in-game carnage.
Wayne Santos recently wrote an article for HighDefDigest about 4 games that excel at creating an interactive and dynamic environment through the use of audio….
Bloody-Disgusting.com isn’t exactly the first place I go to to find breaking gaming news, it’s not even in my top ten….ok, so I’ve never even heard of them! But that doesn’t matter, because they just managed to get their gore-stained mitts on a very informative, very exclusive blog post from the Lead Sound Designer of [...]