The First Computer-Made Music

While digitizing their older content, the BBC discovered that they have the first recording of a computer playing music. The recording is a good 6 years before IBM had their mainframe play music at Bell Labs in 1957. Check the link to hear Ferranti Mark 1 computer play God Save the King, Baa [...]

No Comments »Filed under: MusicPosted on June 18th, 2008

Sound as a Symbolic Language

Imprint Online, the official student paper for the University of Waterloo, has an article featuring Dr. Karen Collins, a professor who has been studying the symbolic implications of sound, specifically in interactive situations.
Her work began by writing a PhD on the mechanical sounds used in Industrial Music, and now focuses more on how [...]

No Comments »Filed under: AudioPosted on May 9th, 2008

Resident Evil 4 sound effects up for grabs

Fabio73 over at Screw Attack has posted up the sound effects from resident Evil 4. Yep, all of em. It’s 3 zip files of .ogg format SFX, followed by several dialogue snippets. You can find them all here.

No Comments »Filed under: Freebies, Sound DesignPosted on May 7th, 2008

Dark Sector Abuses Veggies

The Dark Sector Audio Dev team is back, this time with video. The video features some great comparisons of recorded vegetable beating to in-game carnage.

No Comments »Filed under: Audio, VideosPosted on April 30th, 2008

Atari 2600 Sound Quiz

I, Splotchy has 30 sound samples from the home console classic Atari 2600, asking his readers if they can name the games they came from. Whether or not you’re up to the challenge, it’s nice to hear some of those old low-fi sounds now and again.
Find the quiz here.

No Comments »Filed under: AudioPosted on April 14th, 2008

NPR covers the evolution of game music

NPR has an excellent piece on the evolution of game music, spurred by the latest fascination of hearing it played by live orchestras.
You can hear the 12 minute piece in it’s entirety here.

No Comments »Filed under: MusicPosted on April 14th, 2008

Silicon Knights to use Wwise for Too Human

Silicon Knights has anounced that it will use the audio middleware Wwise from Audiokinetic Inc. on their upcoming release Too Human.
You can find the whole story at Music4Games.

No Comments »Filed under: MiddlewarePosted on April 9th, 2008

Far Cry 2 Records On Location

Sound Designer Amaury La Burthe shares storys of his experience recording in Africa for Far Cry 2. He’s done quite a nice write up, including technical details normally left out in most developers’ blogs.
And for a special treat, he’s included three Binaural recordings. The code on his page messed up, so [...]

No Comments »Filed under: AudioPosted on April 8th, 2008
Page 1 of 3123»
Close
E-mail It