Game Audio Dryspell
Almost all of our sources for Game Audio related news have dried up recently. Why? I can only blame GTA IV.
Almost all of our sources for Game Audio related news have dried up recently. Why? I can only blame GTA IV.
Silicon Knights has anounced that it will use the audio middleware Wwise from Audiokinetic Inc. on their upcoming release Too Human.
You can find the whole story at Music4Games.
Gamepolitics.com has reported the death of Computer Gaming World / Games for Windows. I’ve been getting this magazine throughout my years. When I was in middle school it was one of the few magazines I had a subscription to. I even currently have a stack of issues in my studio for clients to peruse through. [...]
Gamespot is reporting that Activision has finally found a way to settle out of court with the people that bought Guitar Hero III for the Wii. The problem, in case you missed it, was that the initial run of GHIII on the Wii was only outputting mono audio. Kind of a big mistake. Read more [...]
The Georgia Game Developers Association is having an open house of sorts tomorrow night, inviting both members and first-time guests to Computer ArenA in Roswell for beer and games from 6:30 until closing.
All members and guests will get a special $5 all night play pass, normally $5 an hour. There will be a [...]
So what does this mean for you? Georgia House Bill 1100 allows the available tax incentive for Film, Music, and Interactive Entertainment Projects to be increased from the previous 9%-12% to 20%-30%. Which is a pretty dramatic increase. This gives Georgia a better position to attract out of state companies to complete their productions [...]
Wired is reporting some sound issues with the new PS3 version of Condemned 2.
[Read at Wired]
It seems that Creative has recently attacked the capabilities of new Asus sound cards in a sort of ploy to sway consumers away from picking possibly more capable sound cards. Read the details of this battle at TG Daily.