M4G Interviews Rik Ede
Music4Games has posted up an interview with the founder of Gamesound Ltd., Rik Ede.
Music4Games has posted up an interview with the founder of Gamesound Ltd., Rik Ede.
Music4Games has an interview up with Sascha Dikiciyan, a musician with a laundry list of credits as long as my arm, including Splinter Cell: Double Agent, God of War 2, and as far back as Quake.
I must admit, I post this mostly due to my love for the Quake 2 soundtrack. Long [...]
Wwise posted up a pdf of their interviews with audio programmers from companies like Pandemic and Bioware. it’s a bit on the advertising side, but a good read nonetheless.
[Read it here]
GameSpy recently posted up an interview with Paul Oakenfold, discussing his work on the soundtrack for the upcoming game, The Bourne Conspiracy. It’s not too informative on the technical end but it does give you a little insight into Paul’s branching out into game scoring.
[Read it here]
GameZone just posted up Part 2 of their interview with EA Audio Director Aubrey Hodges. Links to both parts are below.
[Part 1]
[Part 2]
Louis Bedigian over at Gamezone has posted a very compelling interview with composer Jeff Tymoschuk (The Simpsons: Hit and Run, James Bond: Nightfire) about his newest project: “Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness!” If you ever wanted some insight into the magical world of game scoring, check this one out! They talk [...]
GameZone just posted part one of their two part interview with EA Audio Director Aubrey Hodges. It’s a pretty interesting article that brushes over Aubrey’s opinions on audio’s role within a game. It also covers some of the little tricks they use with audio to heighten each players gaming experience. I’ll link part two whenever [...]
Music4Games just posted up a great interview with Norihiko Hibino, the composer for the Metal Gear Franchise. It covers a lot of ground including the fact that he is a trained Jazz musician. It even touches on what he’s using software wise. Definitely worth the read.
[Interview at M4G]