Gamasutra just posted up an amazingly in depth article from a finnish sound designer that is all about using true field recorded sounds for winter effects. Knowing that every sound designer and his brothers second cousin wants to compile their own massive sound library, this is a good read. Click below to bathe in the [...]
There’s some great summaries of the current middleware engines over at the Develop site. Features programs like CRI Audio, FMOD, WWise, and irrKlang.
[Check it out]
The popular Living Game Worlds that’s held at GA Tech every year was previously announced to be at the end of April. But after looking at it again today it seems the date has been pushed to December 1st & 2nd. Not sure when this happened but now you know.
The “Changing Landscape of Entertainment” panel held by the TAG Entertainment Society was last night and I was in attendance, as was our good friend Paul Gilreath, who was actually one of the panelists. The panel featured a pretty broad range of people including the President of White-Wolf Games/CCP, the VP of Business Affairs [...]
GlobalAtlanta.com recently did an article on the Gaming Industry in Atlanta and it’s future. Check it out.
-Juan A Baez III
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NotesPosted on October 3rd, 2007
Film Sound has some great articles on Game Audio. Find them here.
found by Joe Shiver
To anyone who attended our panel on Game Audio at Atlantis 2008, here are some of the web urls we mentioned:
http://pennyarcade.com/ (Social Networking Meets Games)
http://thatgamecompany.com/ (Jenovah Chen creator of “flOw”)
http://intihuatani.usc.edu/cloud/flowing/ (”flOw” indy game picked up by Sony)
http://georgiagamerz.com/ (The State of Georgia’s gaming initiative)
http://kvraudio.com (Colossal Database of both free and commercial audio software)
http://ardour.org (Free, opensource audio [...]