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	<title>audioGIANT.org</title>
	<link>http://audiogiant.org</link>
	<description>It's Game Audio, and it's huge.</description>
	<lastBuildDate>Wed, 18 Jun 2008 14:10:53 +0000</lastBuildDate>
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		<title>The First Computer-Made Music</title>
		<description><![CDATA[
While digitizing their older content, the BBC discovered that they have the first recording of a computer playing music.  The recording is a good 6 years before IBM had their mainframe play music at Bell Labs in 1957.  Check the link to hear Ferranti Mark 1 computer play God Save the King, Baa [...]]]></description>
		<link>http://audiogiant.org/20080618/the-first-computer-made-music/</link>
			</item>
	<item>
		<title>New Posts Coming Soon</title>
		<description><![CDATA[We've been going through some staff changes, as well as being damn busy. So now I have a huge back log of things I'll be posting this weekend. Be prepared. Your game audio senses are going to receive an onslaught come Saturday.]]></description>
		<link>http://audiogiant.org/20080604/new-posts-coming-soon/</link>
			</item>
	<item>
		<title>Georgia Incentive Act Signed by Gov.</title>
		<description><![CDATA[Georgia Gov. Sonny Perdue has finally gotten around to signing off on the Act that started out as House Bill 1100.]]></description>
		<link>http://audiogiant.org/20080513/georgia-incentive-act-signed-by-gov/</link>
			</item>
	<item>
		<title>M4G Interviews Rik Ede</title>
		<description><![CDATA[Music4Games has posted up an interview with the founder of Gamesound Ltd., Rik Ede.]]></description>
		<link>http://audiogiant.org/20080513/m4g-interviews-rik-ede/</link>
			</item>
	<item>
		<title>Sound as a Symbolic Language</title>
		<description><![CDATA[
Imprint Online, the official student paper for the University of Waterloo, has an article featuring Dr. Karen Collins, a professor who has been studying the symbolic implications of sound, specifically in interactive situations.  
Her work began by writing a PhD on the mechanical sounds used in Industrial Music, and now focuses more on how [...]]]></description>
		<link>http://audiogiant.org/20080509/sound-as-a-symbolic-language/</link>
			</item>
	<item>
		<title>Resident Evil 4 sound effects up for grabs</title>
		<description><![CDATA[
Fabio73 over at Screw Attack has posted up the sound effects from resident Evil 4.  Yep, all of em.  It&#8217;s 3 zip files of .ogg format SFX, followed by several dialogue snippets.  You can find them all here.
]]></description>
		<link>http://audiogiant.org/20080507/resident-evil-4-sound-effects-up-for-grabs/</link>
			</item>
	<item>
		<title>aG Review: Portal</title>
		<description><![CDATA[I’ll just start this off by saying, “You can’t get a better deal than Orange Box.”]]></description>
		<link>http://audiogiant.org/20080505/ag-review-portal/</link>
			</item>
	<item>
		<title>Jonathan Davis in a Haze</title>
		<description><![CDATA[Game Trailers managed to get Jonathan Davis from Korn to talk about their recent song for Haze, the upcoming game from Ubisoft.]]></description>
		<link>http://audiogiant.org/20080505/jonathan-davis-in-a-haze/</link>
			</item>
	<item>
		<title>Iron Man Sound Design</title>
		<description><![CDATA[There's a nifty little video about the sound design done for the recent Iron Man movie over at Mix magazine.]]></description>
		<link>http://audiogiant.org/20080505/iron-man-sound-design/</link>
			</item>
	<item>
		<title>Game Audio Dryspell</title>
		<description><![CDATA[Almost all of our sources for Game Audio related news have dried up recently. Why? I can only blame GTA IV.]]></description>
		<link>http://audiogiant.org/20080501/game-audio-dryspell/</link>
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